Hitting the OpenGL 4.5 compatibility profile support isn't going to be a trivial task as there are some big enablers left like getting OpenGL Direct State Access (DSA) working in this mode. While the recent effort from taking the OpenGL compatibility profile mode in RadeonSI from OpenGL 3.1 to OpenGL 4.4 means a great deal of more games/applications are now working with this open-source Radeon GCN OpenGL driver, Arceri is working on OpenGL 4.5 support for this context that allows deprecated OpenGL features to still be mixed in with newer versions of OpenGL. What does Valve's Linux GPU driver developer Timothy Arceri do now that he took the RadeonSI Gallium3D driver up to OpenGL 4.4 in its compatibility profile mode? Work on OpenGL 4.5 compatibility profile support, of course.
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